LIEW XIAO HUI / 0353121
BACHELOR OF DESIGN (HONOURS) IN CREATIVE MEDIA / GAME DEVELOPMENT
Task 03: Game Prototype
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Instructions
Task 03: Game Prototype
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Progress
After the Task 02 presentation, I wanted to continue contributing even though I had no prior experience with Unity or coding. I asked if I could help by creating the maps for the levels. Initially, I thought I would just design the level layout using the tilemap I had drawn earlier and then the others would code it. However, after asking Eins, he taught me how to use the tileset we created with Unity’s Tile Palette feature. This allowed us to easily build levels using a brush tool and create different layers to achieve the desired results. I was assigned to create Level 1 since I had previously designed its visuals and layout, giving me a clearer idea of how to combine and use the tileset.
During the process, I spent time learning how to properly layer and arrange tiles. I also discovered some missing or insufficient tilesets. For example, while I had drawn open gable and sloping roof tiles, the wall tiles were only square, which caused corners to stick out awkwardly when using sloping roofs. This limited me to only flat roofs, so I revised and added new wall tiles. I also noticed that the roof was perfectly 48px, but when placed in Unity, it connected directly with the wall below, which wasn’t realistic. To fix this, I repositioned and redrew the roof so it extended slightly outward, occupying half a grid cell in Pixelorama.
Once these refinements were done, I continued building the level. I also experimented with creating an opaque layer to define collision areas, ensuring players could only move along designated paths.



Figure 3.1, 3.2, 3.3 Progress screenshot.
As confirmed by Ms, our submission will be a group e-portfolio. I suggested using Google Sites since it allows real-time collaboration, is easy to use, and saves time as everyone can edit simultaneously. I set up the site and added the Task 01 and Task 02 presentation slides. Below each, I created dedicated sections for every team member to document their progress and explanations, as these are crucial for marks.
I then began documenting my weekly progress (Week 03 onward), including screenshots and detailed task breakdowns. For Task 02 outcomes, I compiled animated designs into GIFs for better clarity.
Next, I worked on building the Level 01 map. Since I lacked familiarity with steampunk street design, I used Pinterest references to guide the layout. I tested the map constantly to ensure smooth navigation. I also added lighting to each lamp tile for ambiance.
During the process, I refined several tilesets. For examples, adjusted windows and doors to align at the center of two grid cells for better building symmetry. Repositioned fences and created new wood tilesets (vertical, horizontal, slanted) to achieve the desired building designs.
Besides, I also added movable platforms triggered by beacons to assist players in progressing through the level.
Lastly, Eins mentioned that dialogue sprites were needed for both the player and NPCs, so I was tasked with designing these sprites for all characters.
Final Game Prototype
The prototype was presented in Unity’s Edit Mode during Week 09.
Week 09
The lecturer mentioned that the player character might blend in too much with the background in Act 01 due to similar color tones, so adjustments may be needed to improve visual contrast. Overall, the game design and art were well-received and praised as being nicely done.
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